Sunday, 17 November 2024

Long Live the King (and kaiju assets)

 LONG LIVE THE KING...


So, here we are, after 9 glorious years, Six Flags has announced the closure and decomissioning of the worlds tallest rollercoaster, Kingda Ka. The news was sudden, and came as a controversial tradgedy to themepark fans all over the world as the closure was announced after the final rides took place (gee, thanks Six Flags) but this hydraulic launch giant was held close to many of our hearts.


Kingda actually was the first coaster that I had a bit of a love for, but to understand all this, first we need to take a quick dive back into the 90's and look at the coaster wars (bit of a daunting name to be honest)... Ok I lied a little bit, its '89, but its close enough right? Magnum XL-200. This beast towered up into the skyline at 62m tall with a top speed of 72 mph. Dubbed the worlds first hypercoaster, Magnum sqiftly rocketed its way to sucess, and sparked off a two decade long scramble as to who could build the next tallest, fastest and most impressive coaster, which of course, is known as the coaster wars.


The tallest coaster record soon made its way here to the UK, when the 1994 season brought us Blackpool's Pepsi Max Big One, raising the bar to 65m as the tallest coaster. It is worth noting however that despite its monsterous height, the big one was not the fastest in the world at the time - that title belonged to Kennywood's Steel Phanton (which has more recently been renamed to Phantom's Revenge) which hit a top speed of 85 mph. At this point, multiple parks across the world had comissioned new rides in an attempt to be crowned the next record holder. 


Over the next few years, several rides opened and took the title of the tallest coaster within quick sucession of eachother, Fujiyama (Japan, 1996), Tower of Terror (Australia, 1997) Superman the escape (U.S.A 1997) and Millenium Force (2000) - Millenium Force pushed past a whole new limit, and cedar point now had the worlds very first giga coaster. Cedar Point had now held the records for tallest AND fastest coaster, with 94m and 93mph respectively. Even today this coaster is still considered by many one of the greats, however its record holding reign only lasted a mere three months. 


August 1st, 200 brought Steel Dragon 2000 onto the rankings as the new #1, standing at a new record height of 97m and a top speed of 95mph. 


In 20003, Cedar Point took the title once again, opening the worlds first stratacoaster, standing at 130m and hitting a terrifying 120mph with it's launch. This would be the same style coaster that six flags great adventure would opt for in 2005, with the opening of Kingda Ka. Beating top thrill by a mere 9m, Kingda Ka reigned as the tallest coaster up until its closure on November 11th this year, handing on its long standing record back to Top Thrill Dragster, now called Top Thrill 2. 


After Kingda Ka, the battle for tallest rides subsided, with parks focusing on other records such as speed, or inversions, and deciding on favoring a unique ride experience over beating records.


As of writing this, the UK holds one record holder - The Smiler which holds the record for most inversions on a rollercoaster. Brittish parks however no longer even make the top 10 for tallest or fastest coasters in the world, with the tallest and fastest UK coaster being Hyperia at 71.9m and a speed of 80mph.


And so we bid farewell to the long reign of Kingda Ka, we can only wonder if anyone will swoop in now to try and reclaim the title for themselves...



oh, and speaking of coaster design - Kaiju, the coaster designing competition project I am running finally has a public google drive with assets!! Find them here- https://drive.google.com/drive/folders/1mlDypKznTo2TgaEUFo2KhZH859v30Fhd?usp=drive_link






Monday, 11 November 2024

KAIJU - part 1

 The Kaiju Project


The Kaiju project is finally here!

   If you keep up to date with my tweets you may have noticed me yapping about 'kaiju' a fair amount, and well, this is it..


'This is not a simple ride. This is not a casual walk in the park. This is a descent into the unknown, where the only certainty is that the beast will rise...'


The project is fairly simple - I provide the brief and some visuals, and participants utilise planet coaster to create the ride itself! There's no big reason behind it really beyond some entertainment and friendly competition over the closed season, it can get pretty boring here in the UK so I thought I would try to make something casual and entertaining to cheer us all up a bit.

 

With inspiration from Godzilla, Oblivion, Nemesis and various other medias and theme park icons, I pulled together a brief for a new, terrifying dive coaster concept, with the main element inspired by a Godzilla zipline - The dive element of the ride needs to drop into the Kaiju's jaws. (Don't worry! If you don't feel like trying to create the kaiju I am more than happy to just pretend it is there - I struggled to try and make it in a prototype I made to test my idea and ended up using imagination)


The ride is of course not real - It is just fun, however when the project comes to an end I will leave it up to public vote to pick the 'cannon' design of the ride. You can just have the barebones ride or you can theme it up - its all up to choice. If you are a planco pro or just a casual player everyone is welcome to try their hand at the project. 


Kaiju can be as simple or as complex as you desire, its all up to how you interpret the brief and envision the attraction!


Here's the brief:


Design an intense, innovative dive coaster experience featuring a massive, crocodilian-like Kaiju creature. The ride must feature a dramatic dive into the creature’s jaws (you can try to create it, or just signify where it is and we can imagine it) as the primary, signature element, but beyond that, the rest of the coaster’s layout and theming is up to you. Bring your wildest ideas to life while following the challenge guidelines below.


Note: Collab's ARE allowed, but you MUST name everyone involved in your project entry


Challenge Requirements:

  1. Dive into the Kaiju's Jaws:

    • The must-have element of the design is a dramatic, terrifying dive into the jaws of the Kaiju. This should be the coaster’s central, most thrilling moment. Think about how to build up suspense and intensity leading up to the dive.
    • The dive should feel like a perilous plunge, with the rider facing the open maw of the creature—perhaps with added visual or audio effects to enhance the atmosphere. (optional effects)
  2. Theme & Concept:

    • The Kaiju itself is a crocodilian-like creature, a massive, prehistoric beast from the depths. Design the coaster’s environment and elements around this monstrous entity.
    • The Kaiju theme can be as detailed or as abstract as you like—whether it’s an ancient, apocalyptic beast or a more mythological creature. The backstory and character of the Kaiju should influence the ride experience. (backstory guidelines can be found on the google drive package which will be released on Sunday17th November)
  3. Track Design:

    • Use at least one dive element that leads to the "jaws dive," but feel free to get creative with the rest of the ride's layout.
    • Incorporate other features like drops, inversions, airtime hills, and twists. Consider integrating moments where riders feel like they are escaping or engaging with the Kaiju in other ways (e.g., the ride could simulate an escape or evading attacks).
    • Aim for a balanced ride experience with a mix of intense and suspenseful elements, and a smooth flow throughout.
  4. Aesthetic & Visual Appeal:

    • While theming is optional, it can elevate the experience significantly. Think about how to enhance the Kaiju's presence— such as its environment—and how these elements can add to the overall atmosphere of the ride.
    • If using scenery or props, consider adding elements like jungle terrain, wrecked ships, water effects, or even stormy skies to make the coaster feel part of a larger, dangerous world.
    • Visual consistency is key. Ensure the Kaiju, track, and surrounding elements form a cohesive environment. (if you decide to theme it)
  5. Sound & Effects (Optional):

    • Audio effects can greatly enhance the immersion. Consider incorporating sounds like the growls or roars of the Kaiju, stormy winds, or intense music. These can be used to heighten the tension before the dive and amplify the overall experience. This is totally optional, and just an idea if anyone wishes to take on an even bigger challenge or even collaborate
  6. Public Vote & Design Appeal:

    • After the submission period, entries will be compiled and the final design will be voted on by the public. Therefore, in addition to technical execution, think about creating something that will stand out visually and conceptually to the voting audience.
    • Include details or features that would make your design feel "final" and well-rounded, ready for inclusion in the public vote.

Evaluation Criteria:

  1. Kaiju Dive Element (Thematic & Execution):

    • How well is the "dive into the jaws" executed? Does it deliver the thrill and terror it promises? Does it feel like the pinnacle of the ride experience?
  2. Creativity & Innovation:

    • How original and imaginative is the coaster design? Does it bring fresh, exciting ideas to the table?
  3. Theming & Atmosphere:

    • If included, how well is the Kaiju theme integrated into the ride? Does it feel like a fully immersive experience, or could the ride be happening anywhere?
  4. Ride Experience & Flow:

    • How well-paced is the coaster? Does it have a good balance of excitement and moments of tension? Is the track layout smooth but thrilling?
  5. Visual Appeal & Environmental Integration:

    • How visually striking is the coaster and its surroundings? Does it create a sense of awe, danger, or adventure?
  6. Public Appeal:

    • This will be judged based on the final public vote, so ensure your design is engaging and has broad appeal.

Submission Guidelines:

  • Email me the link to your design and the name(s) of the creator(s)
  • Send a description of your ride (optional)
  • Send a video of the ride POV if you cant send the link

Important Dates:

  • Project Start Date: 11th November 2024
  • Asset drop (1/?): 17th November 2024
  • Submission Deadline: 14th March 2025
  • Public Voting Period: March 2025 (Dates TBD)

Prize and Recognition:

  • The winning coaster design will be crowned the "Cannon" Design for the Kaiju Dive Coaster attraction, with the opportunity for public recognition and bragging rights. B)
  • All entries will be compiled for public voting, and the winner will be chosen based on both technical excellence and creative flair.

Good luck to all participants! We can’t wait to see your Kaiju-inspired rollercoaster designs and experience the thrill of diving into the jaws of a prehistoric beast!



Sunday, 3 November 2024

2024 Scarefest: Damien's maze ratings


Intro

Its coming to the end of the 2024 themepark season - but its not all doom and gloom. Its time for one of the theme park communities favorite events at Alton Towers: Scarefest. Full of delightful food and beverage trucks, live performance shows, night time rollercoaster rides and terrifying mazes, scarefest is always an absolute delight. This year, I focused my visit on the mazes, and now scarefest is coming to a close, im here today to share my personal opinions on each maze I did, and rate them in my opinions, so sit back, get cozy and lets dive right in ;)

 and of course, ill say now, this review includes spoilers for the 6 main mazes!


6- Amigos in the afterlife

Starting off this list is the family friendly, new for 2024 maze based on the Mexican holiday Dia de Muertos - as we probably have heard it more as Day of the Dead. This colourful maze takes you through the gates into the afterlife where you meet various friendly characters who help you with safe passage through the streets and back to the land of the living (after completing some tasks for them).

Whilst this is lowest on my list, it is in no way a bad experience, just as a scare maze well... its not very scary. Of course this is a kid friendly attraction, so its not going to be full of creepy costumes and jumpscares, however I did find all of the characters a little bit samey after a while. Each character had the same up-beat friendly attitude, and it began to feel like a copy-paste just with different roles (the cook, the dancers, the guide, the musicians) and it struggled to hold my attention. The decorations and scent pods however were amazing, they were bright and colourful, and I really admired the use of UV. It felt like I had just walked onto the set of Disney's 'Coco' with the comedic characters and upbeat music and songs - shout out to the barry the worm song. Truly memeworthy in my opinion - and honestly, it was quite a relaxed and in places funny experience.

I would have to say the highlight of this one for me was the 'wrestling segment' - it might be because i watched the WWE documentary recently, but I found the characters here extremely charming, and it even squeezed a chuckle or two out of me watching this dressed up wrestler acting all tough and then getting 'beaten up' by a literal child. 

I would say it was deffinately worth visiting this maze at least once, its a great earlier maze to go to if you are waiting for it to get darker to do the more adult ones, and its deffinately worth a go if you haave any children with you - you never know, you might fing yourself singing and dancing along!


5- Trick or treat town (with harribo)

Trick or treat town is the other family friendly maze that Alton towers ran this year, and similar to Amigos, its not very scary. I rated this maze higher however due to the larger variety on character personality...

In this maze, you are given a paper trick or treating bag, and sent into the maze where you meet the first character - a police man - who tells you that you should knock on the town resident's doors in a walk through trick or treating experience, before he asks you to knock on a creepy door with a 'do not enter' sign, reveals no one lived there and it was a prank, and then sends you on your way to complete the rest of the experience yourself. 

Theres quite a variety of characters here, all still family friendly and upbeat, but they all have more defined personalities than those in the amigos maze. Theres exitable ones who are eager to open the doors and give you sweets, grumpy ones who reluctantly drop a bag of harribo into your buckets, and my personal favorite, the silly clown-like trickster, who callenges you to throw a ball into a bucket to get your sweets, only to tip the ball out infront of you, laugh and tell you to move on your way. I feel like the trick addition keeps the maze from getting boring, and the variety of characters are all interesting in their own ways to meet. The town decoration feels like you are in a creepy version of 'whoville' from the grinch, and to be honest, the characters have that vibe too. To top it off you exit the maze with a bag full of tasty harribo treats too! A delightfully delicious experience, that is enjoyable no matter your age - and honestly brought back a ton on nostalgia for me, showing at alton towers, you are never too old to go trick or treating.



4- The Attic

Returning from last year is the Attic. A ghostly story of the master of the mannor beating his lover to death after their children were pulled into a fireplace by the devil. I'll be honest, its a very stereotypical victorian style horror story, and a very safe play, with nothing that massively stands out. Its a pretty solid maze, theres scares and some decent effects (shout out to the fireplace section near the end) and it certainly isn't for kids. I would consider this maze the middleground of the whole lineup, its not majorly scary beyond the odd jumpscare, but its enough to have people squabbling over who goes in first. 

Basic story aside, the actual themeing in the maze is really nice, you certainly forget you are in the towers, as the immersive decor really feels like an attic in a old house. The attention to details are lovely, even the small decorations in the bedroom area just bring the whole thing to life. The actors certainly also fit im, with the final section with the devil actually being pretty impressive, I wasn't even preparet to encounter him the first time I tried this maze last year. The maze twists and turns using the most of the small space it actually covers, even sneekily using the same doorway you enter through twice! The main downside about the layout of this maze is really the stairs - which in the location it is in is pretty unavoidable to be fair - however it makes this partucular experience innacessable to people with certain disabilities (and is a bit of a pain to clamber up and down in general) 

Overall, I think The Attic is a solid maze, it has a easy to follow backstory, a detailed layout and nice themeing, it just lacks some of the indepth lore, unique features and bigger scares that the ones i rated higher include. 


3- Altonville mine tours: Tiny's revenge

With a 80/90's esque slasher feel, Altonville mine tours is another of the returning mazes from previous years. This experience has been revamped in the last 2 years to 'Tiny's Revenge' and follows the story of 5 teens who went into the mines after the events of previous years stories of the skinsnatchers, and dissapeared. You are greeted by a very non-bothered seeming sheriff deputy, who explains that the dwellers in the mines are the likely suspects for the teens dissapearences, and says the place is actively under investigatio, but before he can explain anymore the lights flicker off. When the light returns, the deputy is dead and you are moved on into the maze by a shovel weilding dweller, and this is where the frights truly begin. This maze is pretty dark and hard to see in places, but this all adds to the frightening aspects. The actors of the dissapeared teenagers appear in cages, and its genuinely unnerving hearing them begging for help as you pass by. At some points there are manequins stood in the corners, but you can't quite tell in the light if it is a manequin, or if its an actor waiting to jump at you as you pass by. The themeing is grim and grizly, it truly feels like you are the main characters in a old slasher movie as you shimy past walls of gasmasks and wire fencing.

The decor in the maze is hard to take note of, partially due to the low lignt, partially because you dont get much time to look about between scares, but it certainly fits the vibe, with one section having a lowered ceiling in which you have to duck down to pass through, I have never been in a mine, but I think that I can confidently say that this is what I would expect a mine to be like (minus the creepy gas mask wearing murderers) 

At the end of the maze you are jumped at by a dweller weilding a chainsaw, and even though you can see the rubber covering where the blade would be, the way he maniacally swings the machine about and chases you down really makes you question if he is going to hurt you. This is the maze I have seen the most people bolting out of the exit of, and you can hear the screams of chainsaw man's victims even at the entrance as you wait to go in. This maze is certainly not one for those with a low scare tolerance, and was actually my favorite one of last year. Even though I was expecting certain scares and parts of the maze it still got my hair standing on end this year too. 


2- Daz Games: panic reloaded

Another returner, and collaboration with youtube gamer Daz Black, Daz Games: Panic reloaded is a reboot of last years escape room like maze. You are greeted by videos of Daz claiming they fixed the 'mishaps' of last year, before the antivirus he claims to have installed fails, and you enter the maze. I didn't actually manage to do this maze last year, but after all of the good things I had heard about it, I was really exited to give it a shot this time round, and my god, it did not dissapoint. 

The technology in this maze is actually quite cool - its nothiing too over the top but it has a really unique feel, you scan in on your wristband and have to remember 2 symbols that are assigned when you set up your name, and when in the maze you have to remember, and find the two symbols, and scan them on the wristband to get out before the 6 minuets are up. The maze is fully free-roam, and you find youself going in circles trying to find the symbols, seemingly coming across every single one besides the one you actually want to find. To top the whole thing off, theres actors lurking arround every corner, flashing lights and difficult to navigate twists and turns... oh, and you are timed against everyone else, with a leaderboard display at the end. 

This maze was genuinely fantastic, I thought a collaboration with a youtuber would be pretty bad, but panic reloaded goes to prove me wrong. Just when you think you have grasped the layout of the maze, you take a turn and totally forget where you are again. The costumes and makeup are phenominally terrifying, the music is suspenseful and you find yourself genuinely wanting to get a good spot on the leaderboard. This is really a maze I think that I could do again and again.

The decor in this maze isn't anything overly special, it feels like a labrynth of cattlepens in a shipping container, but literally every other aspect of the maze makes up for it. I really understand the hype this maze gained last year - and again this year. I really recomend if theres one maze you really have to experience, its Daz Games: Panic reloaded. The cherry on top too is that theres actually some pretty cool merch for this maze too, with its own little merch stall at the end. Theres only one maze that I really think rivaled this one, and it was such a struggle to choose between the two.

1- Compound

In the same year we got the beast herself back, we also got an entire scaremaze themed to the Nemesis lore. Compound is really not for the faint of heart, and I was even told by a staff member that one runthrough had her in tears! Compound is an immersive, and terrifying experience, as much as it is brilliantly themed, and fits right in with the lore of the much beloved Nemesis herself. You find yourself a test subject for the phalanx (really if you don't know who these fuckers are yet, where have you been?) and are put in containment - the scay part about this is if you are doing this maze with any friends or family, you are extremely likely to be split up, which is something I have never experienced at a scarefest before. You are shut in a small enclosure with likely complete strangers, before the systems fail and the doors open into a labrynth of horrors as you make your great escape.

The great thing about this maze is youll get a different experience depending on which containment unit you start in - my brother had a completely different time to me. This was also the only maze where I was really intimidated by one of the actors, getting shoved about and pushed ahead of the rest of my group so I was forced to wander through parts alone. I have never been so genuinely unsettled in a maze before, the costumes were amazing, and you really for a breif moment feel like a prisoner of the corrupt phalanx. Depending on what route you take, you might even find yourself suprised with some of the spawns of Nemesis!

The decoration in this maze is fantastic, and honestly the biggest reason I put it abbove Daz Games maze - It has everything. The lore, the scares, the themeing, its all fantastic. The actors are so convincing, and the whole experience leaves you wondering what the hell jus happened. Whilst this certainly isnt the longest maze of the lot, its the most terrifying and thrilling one, and once the initial shock wears off you want to go try again.

I may be a little biast as Nemesis is my #1, but this was just a fan-fucking-tastic experience. Compound stuck with me long after I had even left the park, and still gives me the creeps to think about now, days later. I really hope we get to see this one again next year, as its just such a thrilling experience, and links in so beautifully with our beloved Nemesis.


So there we have it! My ratings for this years scarefeast mazes. Do you agree with where I put them? Which was your favorite? Are there any themes you hope Alton Towers bring next year? Let me know in the comments!

And until next time my friends, stay safe, and don't get lost in any creepy mazes!

- Damien